According to Wikipedia, Journey is an indie video game developed by Thatgamecompany and published by Sony Computer Entertainment for the PlayStation 3. It was released on March 13, 2012, via the PlayStation Network.
Okay, that’s the nitty gritty. I bought my copy for PS4, and never before have I appreciated surround sound as much as I did with this one.
This is a pretty game, and if you’re not one for scenarios where you crawl up walls or engage in intricate button mashing to kill your many-tentacled opponent, this one might suit you. The nice young man said Journey is very restful, so yeah, there he’s spot on.
If you’re playing this as part of your PS Plus, you stand the chance of meeting other players in real time, which is kinda sweet, because the only way you can communicate is by prancing around with the little robed figure you play or pinging them with your special powers. You’ll recognise other gamers who’ve played this before, because their cloaks will have extra patterns on.
At its heart, Journey is a simple quest game. Your character travels through a ruined, desert landscape towards a mysterious mountain. Along the way you solve simple puzzles and, by moving the controller, you can control how your character moves. If you get it right you can even fly (a little). Unlike the first time I played Elder Scrolls V, I soon got the hang of this (and you can possibly even let your octogenarian mother try this at home).
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A word on the music – it’s by Austin Wintory and is beautiful, haunting and indescribably atmospheric. Go get it on Bandcamp.
All in all, this is a soft, mystical experience. There are no surprises – I had an inkling there’d be some sort of mystical resolution, and I was correct. But I finished with a soft sigh and smile. This game is deceptively simple, but it’s really, really special.
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